Alliance Exercise – Marshal’s Guard Event Guide

:triangular_flag: Alliance Exercise – Marshal’s Guard Event Guide

The Alliance Exercise pits your alliance against waves of Marshal’s Guard tanks in a 30-minute, team-focused event that repeats every 2–3 days. Earn points for individual rewards and lift your alliance in the rankings by choosing the right tank levels and rally strategy.


:three_o_clock: Event Overview

The Alliance Exercise unfolds in three phases:

  1. Selection R4/R5 officers pick the tank difficulty (levels 1–10) and schedule the start time.
  2. Preparation Members donate to the Drill Field for bonus damage and rally proximity.
  3. Battle Rallies of exactly 3 minutes attack tanks; offline participation auto-joins final seconds if space is available.

:magnifying_glass_tilted_left: Tip: Be at your base 5–10 minutes early to recall outside troops and get close to the rally point.


:crossed_swords: Choosing Tank Levels

Each tank level scales HP and points:

  • Levels 1–3: New or low-power players—easy wins and steady points.
  • Levels 4–6: Mid-tier power—good balance of risk and reward.
  • Levels 7–10: High-power alliances—max points but tougher HP thresholds.

:fire: Tip: If your rallies consistently kill < 50% HP, drop a level to avoid wasted marches.


:bullseye: Scoring Targets

You can join unlimited rallies within the 30-minute window. Focus on hitting reward thresholds:

  • :3rd_place_medal: 3 000 points — Basic rewards
  • :2nd_place_medal: 10 000 points — Recommended minimum
  • :1st_place_medal: 20 000 – 40 000 points — Top individual tiers

:light_bulb: Tip: For 20 000+ reliably, target Level 6+ tanks with your strongest lineups.


:brain: Know When to Stop

  • Hit Your Personal Goal Once you reach your target tier (e.g., 10 000 or 20 000), switch to support roles or save troops for the next cycle.
  • Alliance Objectives Met If your alliance has already secured its desired ranking bracket, conserve marches rather than overshooting alliance point targets.
  • Diminishing Returns When your troops begin dying too fast (under 50% tank HP), it’s time to stand down or lower difficulty.

:pushpin: Further Strategy

For deep-dive tactics on troop comps, buff timing, and rally coordination, check out the full Marshal’s Guard Strategy Guide: :backhand_index_pointing_right: Alliance Exercise - Marshal’s Guard strategy


:bug: Next Up: Sandworm Exercise

In later seasons, the Marshal’s Guard gives way to Large Sandworms. Level up your alliance for this sandy threat here: :backhand_index_pointing_right: Alliance Exercise – Large Sandworm Guide